The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
i personally believe that springtraps organs, and other matter is there because he is technically still alive, even though they aren't used in any way.
also, another fun fact, since canonically springtrap can feel pain, the exposed muscle and internal organs probably constantly inflict horrible pain to him. part of his curse
on fnaf four mistake 11 it is talking about: "if you look on the right side of nightmare foxy's muzzle, you will see black triangles on three of the rings of his muzzle"
I also realized on fnaf 6 spring trap has no teeth (the corpse) then in fnaf nine he has very clean normal teeth :') idk how I noticed that and also how are his teeth so clean? 🤔
and last this isn't a mistake I'm just curious, did "purple guy/man behind the slaughter" (I forgot his name 🥲) kill different children like he killed Jeremy for Bonnie in fnaf 1 did he kill a different child for toy Bonnie? (so did he kill different kids for the same characters but in the other games?) very confusing question I'm sorry lol
Another theory scrap trap is not supposed to have skin color because in five nights at Freddy 3 Springtrap without his suit is A purple spaghetti Monster And in pizzeria sim scrap trap is Jimmy Newton
In fnaf 2, when wearing the mask you can see a sliver of freddys nose on the left side clip through the mask. Idk if this is intentional but I always notice it when I have it on that it’s only on the left and not on both sides.
6:17 I'm guessing this means that there's some black box in Foxxy's nose, because you can see the metal rings have some black triangles hiding them on the left side of Foxxy's nose, cant really unsee it
Xersno57
15.03.2022The first one for fnaf 3 it’s becuz no flies could get to him but his skin decayed
Souprunner
14.03.2022the most unnoticeable mistakes -_-
BOBN IS GOOD
14.03.20228:14
The other Endo: Maybe I am a phantom
Reloading0nLif3
14.03.2022Gotta give credit when you call mangle both her and his
LANDON COCHRAN
14.03.2022take a shot every time he says clip
Muhammad mahfoozh
14.03.2022Foxy doesn't go away when flashed light
Fnaf 2
BrickBen!
07.03.2022Hog rider
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
Hougen
07.03.2022i personally believe that springtraps organs, and other matter is there because he is technically still alive, even though they aren't used in any way.
also, another fun fact, since canonically springtrap can feel pain, the exposed muscle and internal organs probably constantly inflict horrible pain to him. part of his curse
Jerko Ćalušić
07.03.2022Mangle jaw is dismanteled and in her design her jaw is another head
𝐫𝐞𝐝𝐛𝐨𝐧𝐧𝐢𝐞
07.03.2022Scott after seeing this: oh f
Roberto Castillo
07.03.2022song name?
Sonic/splatoon Parry
05.03.2022It doesn’t matter if the phantoms float or clip, they’re ghosts.
Cat
05.03.20223:42 in Australia when it is November it is summer for us so FNAF could take place in Australia??
LovelyLimey
05.03.2022on fnaf four mistake 11 it is talking about: "if you look on the right side of nightmare foxy's muzzle, you will see black triangles on three of the rings of his muzzle"
I also realized on fnaf 6 spring trap has no teeth (the corpse) then in fnaf nine he has very clean normal teeth :') idk how I noticed that and also how are his teeth so clean? 🤔
and last this isn't a mistake I'm just curious, did "purple guy/man behind the slaughter" (I forgot his name 🥲) kill different children like he killed Jeremy for Bonnie in fnaf 1 did he kill a different child for toy Bonnie? (so did he kill different kids for the same characters but in the other games?) very confusing question I'm sorry lol
Juliia
05.03.2022BONNIE IS MAGICAL!!
TripleSidedCoin
05.03.2022Security Breach: An unlistable amount of mistakes
Retrodrip
04.03.2022Ah yes. Toy chica's "shorts" as he calls them lmao
Hyped up rayman
04.03.2022Another theory scrap trap is not supposed to have skin color because in five nights at Freddy 3 Springtrap without his suit is A purple spaghetti Monster And in pizzeria sim scrap trap is Jimmy Newton
Cheems
04.03.2022In mangles junpscare the endo head is just floating
Rianna Wilson
04.03.2022I believe springtraps shoulder pads are floating
toaderstrudel
04.03.2022it shows funtime foxy in the fnaf 3 office in the thumbnail
toaderstrudel
02.03.2022you called mangle a “he”
toaderstrudel
02.03.2022balloon boy has always had buttons, look up a picture of him
Virtualaxx
02.03.2022Hilarious reference when you referred to mangle as she then he
Thiccmama472
02.03.2022In fnaf 2, when wearing the mask you can see a sliver of freddys nose on the left side clip through the mask. Idk if this is intentional but I always notice it when I have it on that it’s only on the left and not on both sides.
Ham
02.03.2022O
Ultra!Seijin~
01.03.2022And they say Security Breach is bad!
Call- Me-dat
01.03.2022And one of your mistakes was 2:22
Consume TM
01.03.2022God do I feel bad for this list after security breach came out, so many MANY more to add 💔
MsLittlewich
01.03.2022Wait wait wait wait on mangles jumpscare in ucn did anybody see the endo head float?
Jellytan
01.03.2022for 19 on fnaf 2 does no one know that its summer in australia during novemember ever considered fnaf 2 could be set in australia or even new zealand
Tanner Barefoot
28.02.2022Man you good if anybody hates on you then ill be on your side i only knew a few of these so thaks so much!
Tanner Barefoot
28.02.2022I think phantom freddys eye was on purpose
[2116] LaughingStock
28.02.2022you forgot one
cupcake's teeth clip through the lips in the scare. pause at any moment where you can see them
NeedHealer
28.02.20226:17 I'm guessing this means that there's some black box in Foxxy's nose, because you can see the metal rings have some black triangles hiding them on the left side of Foxxy's nose, cant really unsee it
The Brick Gecko
28.02.2022You missed one, on the UCN mangle jumpscare her endo head is floating
le nightmare
27.02.2022nightmare balloon boy's jaw isn't connected to the top part of his head, he's literally floating
Lazyboy526
27.02.2022Mangel endo head from Ultimate custom night is disconnected
my pfp is cringe
27.02.2022Security breach would be twice as long as this video alone.
Simply_Just_A_Gamer
27.02.2022why does she sound so depressed
Cookie Cat
27.02.2022Some of these don't seem like mistakes.
Emerald
25.02.2022Can't wait for the hour long Security Breach video
Anormalteen
25.02.2022Wow your “smart” but I can imagine the dislikes lol
RealEmeraldMine_Cart Offical
25.02.2022Its a few mistakes. but it doesnt stop the game from being great so dont hate on this guy
Knoxski
25.02.2022666th comment we on demon timing now 😈
Viver Viv
25.02.2022Whow 666 Comments
Landon Briggs
24.02.2022In ucn mangles 2nd head is not together
Kane Langford
24.02.2022sister location was done really well
R14E
24.02.2022I love how for mangle you used He and She pronouns 😀
bioshock boy aka colton
24.02.2022Wait their are 1 2 3 4 5 6 7 8